Kingdom Come: Deliverance 2 developer Daniel Vavra criticizes Unreal Engine's limitations for open-world games, suggesting it contributed to The Witcher 4's troubled development. He claims the engine struggles with complex environments, particularly vegetation, citing its historical difficulties with rendering trees effectively, even with Nanite technology.
Vavra, referencing conversations with a CD Projekt employee, alleges that scenes functioning perfectly on the RED Engine encountered significant problems when ported to Unreal. This, he implies, is a major factor in the reported production difficulties surrounding The Witcher 4.
He highlights the industry trend of open-world developers using proprietary engines, questioning CD Projekt's decision to switch to Unreal, given their established and successful RED Engine. While acknowledging Unreal's visual capabilities, Vavra points out the high-end hardware requirements, potentially excluding a significant portion of players.
Meanwhile, anticipation builds for Kingdom Come: Deliverance 2, launching February 4th. This sequel promises enhanced visuals, refined combat, and a historically-grounded narrative continuing Indřich's story. This article will provide updates on system requirements and estimated playtime, and instructions on how to download the game upon release.