Pocketpair's CEO, Takuro Mizobe, recently spoke with ASCII Japan about Palworld's future, specifically addressing the possibility of transitioning the game to a live service model. While no decisions have been finalized, Mizobe confirmed ongoing development, including plans for new maps, Pals, and raid bosses.
He outlined two potential paths: completing Palworld as a buy-to-play (B2P) title or transitioning to a live service (LiveOps) model. Mizobe acknowledged the financial advantages of a live service model, which would extend the game's lifespan and revenue streams. However, he emphasized the significant challenges involved, given Palworld's original design and the need to consider player preferences.
A key concern is Palworld's current B2P structure. Successfully converting a B2P game to a live service model requires careful consideration, as exemplified by the lengthy transitions of titles like PUBG and Fall Guys. Mizobe highlighted the difficulties of introducing monetized content into a game not initially designed for such a system. Furthermore, he expressed skepticism about the viability of ad monetization on PC, citing potential negative player reactions.
Currently, Pocketpair is focused on increasing player engagement and satisfaction. The recent Sakurajima update and the introduction of PvP arena mode represent steps in this direction. Ultimately, the future direction of Palworld remains under careful consideration, with player feedback playing a crucial role in the final decision.