Home > News > Outer Worlds 2: New Game Details Revealed

Outer Worlds 2: New Game Details Revealed

By AlexanderDec 12,2025

Latest Updates on The Outer Worlds 2 Development

2025

June 30

  • The Outer Worlds 2 draws significant inspiration from Obsidian Entertainment's critically acclaimed Fallout: New Vegas. Game Director Brandon Adler also confirmed influences from Deus Ex titles including Human Revolution (2011) and Mankind Divided (2016).

Further reading: The Outer Worlds 2 Was Inspired by Fallout: New Vegas, Deus Ex: Human Revolution, Mankind Divided (Gaming Bolt)

June 23

  • Game Director Brandon Adler announced players won't have respec options in The Outer Worlds 2. The design choice aims to make every decision feel impactful and permanent throughout the gameplay experience.

Further reading: Outer Worlds 2 Players Will Have to Live With Their Decisions, Starting with Their Specs (Game8)

June 13

  • With The Outer Worlds 2 becoming Xbox's first $80 title, Director Brandon Adler clarified pricing decisions rest with Microsoft. While hoping for broader accessibility, Adler acknowledged publisher control over retail pricing.

Further reading: As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG (GamesRadar+)

June 11

  • Microsoft's pricing adjustment makes The Outer Worlds 2 their inaugural $80 game. Notably, the Xbox version won't receive physical copies, while PlayStation 5 will maintain boxed editions.

Further reading: The Outer Worlds 2 Will Be $80, with Physical Editions Exclusive to PS5 (Game8)

May 8

  • The Outer Worlds 2's strong Fallout: New Vegas influences have generated excitement among RPG fans, with developers embracing comparisons to the beloved 2010 title.

Further reading: The Outer Worlds 2 Wearing its Fallout: New Vegas Inspirations on its Sleeve is the Game's Best Sign Yet (GameRant)

May 1

  • IGN interviews revealed comprehensive combat details, showcasing character progression, movement mechanics, and core gameplay systems in The Outer Worlds 2.
  • Obsidian developers aim to recreate the challenging experience of facing Deathclaws in New Vegas, emphasizing punishing yet rewarding combat encounters.

Further reading: Outer Worlds 2 combat revealed in latest interview (XDA Developers)
The Outer Worlds 2 aims to capture the feeling of 'getting bullied' by deathclaws in New Vegas (Tweaktown)

April 21

  • Developers showcased The Outer Worlds 2's revamped Flaws system, highlighting new traits like Sungazer and Foot-in-Mouth that dynamically impact gameplay.

Further reading: The Outer Worlds 2: First Look at the New Flaws System – IGN First (IGN)

April 16

  • In an extensive interview, the development team detailed their expanded world-building approach for the sequel, promising more immersive environments than the original.

Further reading: The Outer Worlds 2's Worlds Are Going Bigger – IGN First (IGN)

Previous article:Pokémon Go players find love in Madrid as proposals flood Go Fest Next article:Parabellum: Siege of Legends Launches on Android