Today marks the 10th anniversary of *Bloodborne*, and the game's passionate community is celebrating by launching yet another "Return to Yharnam" event. Released on March 24, 2015, for the PlayStation 4, *Bloodborne* quickly became a defining title for FromSoftware, solidifying their status as one of the premier game developers of our era. The game received widespread critical and commercial success, leading many to anticipate a sequel or at least a remaster akin to the *Dark Souls* series.
However, a decade later, there has been no official follow-up, remaster, or next-gen update to bring *Bloodborne* up to 60fps. This absence has left fans puzzled and vocal about their desire for more *Bloodborne* content, making Sony's silence one of the most baffling decisions in the gaming industry.
Earlier this year, some insight into this situation was offered by Shuhei Yoshida, a PlayStation legend who departed from Sony. In an interview with Kinda Funny Games, Yoshida shared his personal theory on the lack of *Bloodborne* developments. He clarified that his views were not based on inside information but rather a personal perspective. Yoshida stated, “*Bloodborne* has always been the most asked thing. And people wonder why we haven’t really done anything, even an update or a remaster. Should be easy, right? The company is known for doing so many remasters, right, some people get frustrated."
Yoshida's theory revolves around Hidetaka Miyazaki, the head of FromSoftware and the creative force behind *Bloodborne*. He suggested that Miyazaki's deep attachment to the game, coupled with his busy schedule managing successful projects like *Elden Ring* and *Sekiro: Shadows Die Twice*, might mean he does not want anyone else to work on *Bloodborne*. Yoshida speculated, "I think he is interested, but he’s so successful and he’s so busy, so he doesn’t want, he cannot do himself, but he does not want anyone else to touch it. So that’s my theory. And the PlayStation team respect his wish. So that’s my guess, right? Theory. I am not revealing any secret information, to be clear."
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Miyazaki's current commitments are vast, having directed Dark Souls 3, Sekiro: Shadows Die Twice, and the critically acclaimed Elden Ring. While Miyazaki has been reticent about Bloodborne in interviews, often citing FromSoftware's lack of ownership over the IP, he did acknowledge in February last year that the game could benefit from a release on more modern hardware.
In the absence of official updates, the *Bloodborne* community has taken matters into their own hands. Fan-made mods have aimed to enhance the original PS4 experience, though Sony has not been supportive of these efforts. For instance, Lance McDonald, creator of a popular 60fps mod, received a DMCA takedown notice from Sony Interactive Entertainment, forcing him to remove links to his patch. Similarly, Lilith Walther, behind *Nightmare Kart* and the *Bloodborne* PSX demake, faced copyright issues over old YouTube content.
Meanwhile, advancements in PS4 emulation have allowed fans to experience *Bloodborne* at 60fps on PC, a feat covered by Digital Foundry. This breakthrough might have prompted a more aggressive response from Sony, though they have not officially commented on the matter.
As fans continue to yearn for more *Bloodborne*, they are taking action by organizing community events like the "Return to Yharnam" on its 10th anniversary. Participants are encouraged to create new characters, engage with as many co-operators and invaders as possible, and leave in-game messages to signal their involvement in this community-driven celebration. It seems that, for now, these fan-led initiatives may be the closest the *Bloodborne* community gets to revisiting Yharnam in new ways.