Helldivers 2's meteoric rise continues to astound, with the game recently clinching two BAFTA Game Awards: Best Multiplayer and Best Music, out of five nominations. These BAFTA victories mark the culmination of a highly successful awards season for Swedish developer Arrowhead, underscoring what has been an extraordinary year for the studio.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
It's worth recalling that Helldivers 2 holds the title of the fastest-selling PlayStation Studios game ever, boasting an impressive 12 million copies sold within just 12 weeks. This record-setting achievement is unlikely to be surpassed by any other first-party Sony-developed game. However, since its explosive launch, the game has navigated a series of significant challenges, including a controversial reversal on PSN account requirements on Steam, intense review-bombing campaigns, and a community often at odds with the game itself due to fluctuating nerfs and buffs.
Throughout these tumultuous times, Arrowhead has grappled with managing a larger and more diverse player base than ever before. Now, 14 months after Helldivers 2's debut on PC and PlayStation 5, it's time to reflect on the journey. Has Arrowhead begun to master the demanding world of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN interviewed Alex Bolle, the production director of Helldivers 2. His insights provide a fascinating look into Arrowhead's experiences and future plans.