If you've been following developments in *Path of Exile 2*, you might be interested to hear that the introduction of new classes won't be a primary focus of future updates, according to the game's director, Jonathan Rogers. During a recent Q&A session, Rogers clarified that while the team initially aimed to introduce a new class with each patch, they realized this approach wasn't sustainable due to the unpredictability of development timelines.
Instead, players can look forward to more Ascendancies in upcoming patches. While Rogers expressed enthusiasm about adding more classes post-Early Access, he emphasized that fixing release dates is a priority. We can’t make promises about when new classes will be released if we want to keep our release schedule consistent,
he noted.
Despite this shift, the upcoming patch, *Dawn of the Hunt*, brings significant changes to the endgame experience. Players can expect over 100 new skills, support gems, and unique gear tailored for mid and endgame challenges. The developers have also made balancing adjustments to ensure bosses remain challenging. Rogers admitted that certain mechanics were becoming trivialized too early, stating, People are getting to the point of complete outrageousness a little bit too soon.
One area where this adjustment is particularly noticeable is in the Pinnacle Boss fights. Rogers expressed disappointment over how quickly players were defeating these bosses and hopes that the new balance changes will lead to a more satisfying first encounter. The first time you fight a Pinnacle Boss should be a tough challenge,
he remarked, adding that repeated encounters and optimizations should allow players to eventually dominate the fight.
In terms of overall difficulty, Rogers remains pleased with the campaign's current balance. He acknowledged that feedback varied among players, with some finding it too easy and others too hard. However, he believes that familiarity with the game mechanics will reduce complaints. Once you know how to play, the experience becomes much easier,
he explained. Rogers concluded optimistically, If anything, players often credit balance changes when they simply improve their skills.