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Arcane Lineage Class Rankings: Light and Dark Paths Unveiled

By GabriellaAug 02,2025

In Arcane Lineage, your class shapes your gameplay, defining your abilities, strengths, and progression. From Base Classes, players can evolve into potent Sub Classes and ultimately ascend to elite Super Classes, each with distinct skills and combat benefits. Choosing the right class path is vital for thriving in this challenging world, making class selection a pivotal choice in Arcane Lineage. For the best outcomes, consult our Arcane Lineage class rankings and guide.

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Table of contents

All Arcane Lineage Base Classes RankedBase Class Tier ListBase Class ListAll Arcane Lineage Sub Classes RankedSub Class Tier ListSub Class ListAll Arcane Lineage Super Classes RankedSuper Classes Tier ListSuper Classes ListHow to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

These are the starting classes available when you begin the game. Upon reaching level 5, you can select one to upgrade. You can allocate specialization points to your preferred stat even before level 5 to prepare for your Base Class. Each Base Class excels in a specific combat role, so choose wisely to align with your playstyle.

Base Class Tier List

Arcane Lineage Base Class Tier List
Image by Tiermaker

The Base Class tier list highlights significant disparities, yet no class ranks below B, as all are viable in the demanding world of Arcane Lineage. The Thief stands out as the top choice, and we’ll explore its strengths in detail below.

Base Class List

Here’s a comprehensive overview of all Base Classes in Arcane Lineage:

Base ClassesAbilities and CostsDescription
Thief Class from Arcane Lineage
Active Abilities:
• Stab (50 gold)
– Cost: 1
– Cooldown: 2
– Type: Physical
– Damage: 6
– Scaling: STR
– Effect: Inflicts Bleed

• Pocket Sand (50 gold)
– Cost: 2
– Cooldown: 3
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Inflicts Blindness

Passive Abilities:
• Thievery (50 gold)
– Gain increased gold from all sources.

• Agile (50 gold)
– Sprint speed increased.
The Thief class excels in swift combat, striking quickly and retreating with ease. Using daggers, they disorient foes with blinding effects and inflict bleeding wounds. Widely regarded as the top starter class in Arcane Lineage, its abilities are cost-effective, enhancing its appeal.
Slayer Class from Arcane Lineage
Active Abilities:
• Pommel Strike (50 gold)
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun

• Double Slash (50 gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A

Passive Abilities:
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.

• Swift Fighter (50 gold)
– Dodging successfully grants you a short speed buff.
The Slayer is a mid-range, high-damage class, scaling effectively with physical damage and STR. Wielding a spear, they can poison enemies and deliver powerful damage bursts. Successful dodges grant a speed boost, making them agile and adaptable in combat.
Martial Artist Class from Arcane Lineage
Active Abilities:
• Barrage (55 gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.33 x 3
– Scaling: STR
– Effect: N/A

• Endure (55 gold)
– Cost: 1
– Cooldown: 5
– Type: Physical
– Duration: 2 Turns
– Scaling: N/A
– Effect: Gain 25% increased Damage Resist

Passive Abilities:
• Fighting Prowess (55 gold)
– Your Cestus weapon damage is permanently increased.

• Iron Body (55 gold)
– Takes less damage while blocking.
A durable, melee-focused class, the Martial Artist uses fists to break through enemy defenses and blocks attacks with a sturdy physique. Its unique ability to take reduced damage while blocking makes tanking more manageable. High STR scaling enhances its prowess with the Cestus weapon.
Warrior Class from Arcane Lineage
Active Abilities:
• Pommel Strike (50 gold)
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun

• Double Slash (50 gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A

Passive Abilities:
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.

• Strength Training (50 gold)
– Your block par size is increased.
The Warrior delivers high burst damage with attacks that can stun enemies briefly. Scaling with physical damage and STR, they wield swords as their primary weapon, making them a formidable force in close combat.
Wizard Class from Arcane Lineage
Active Abilities:
• Magic Missile (40 gold)
– Cost: 0
– Cooldown: 0
– Type: Magic
– Damage: 6
– Scaling: ARC
– Effect: Changes color based on your Soul Color.

Passive Abilities:
• Scholar Training (40 gold)
– Your Staff weapon damage is permanently increased.

• Coward (40 gold)
– Gain increased escape chance. Enemies will target you less.
The Wizard focuses on long-range attacks and support, relying on a single active ability. Specializing in Arcane, they deal significant damage rapidly but are vulnerable in close combat, lacking defensive options. Their low-cost abilities balance this fragility.

Not all Base Classes are equal, with Thief and Slayer outshining others. However, every class has potential. The Wizard, while niche, can surpass others with mastery. Select a class that matches your playstyle, as additional class slots are costly.

All Arcane Lineage Sub Classes Ranked

Unlocked at level 5, Sub Classes offer remarkable versatility and power despite their limited number. Freely experiment with them, as they can be swapped by visiting a Sub Class Trainer.

Sub Class Tier List

Arcane Lineage Sub Class Tier List
Image by Tiermaker

With only three Sub Classes in Arcane Lineage, this tier list is concise. Each class enhances your character with unique strengths, excelling in offense, support, or even economic roles.

Sub Class List

Below are the abilities and roles of each Sub Class, highlighting their strengths in and out of combat:

Sub ClassAbilities and CostsDescription
Bard Sub Class from Arcane Lineage
Active Abilities:
• Latir Minor (400 gold)
– Cost: 2
– Cooldown: 10
– Type: N/A
– Duration: 4 Turns
– Scaling: N/A
– Effect: Increase your team’s damage by 5%, reduce incoming damage by 5%, and give your team small health regeneration.

• Rebanar Major (400 gold)
– Cost: 2
– Cooldown: 10
– Type: N/A
– Duration: N/A
– Scaling: N/A
– Effect: The enemies are Vulnerable for four and Blind for three turns.

Passive Abilities:
• Curar Forte (Utility Item) (400 gold)
– Sacrifice 3% of your total health to heal your team for 6% of their total health. Be careful, as this ability can kill you.
Bards shine in team support, offering buffs for allies and debuffs for enemies. Their area-of-effect abilities make them highly effective, with Curar Forte providing the game’s best party heal. However, health-sacrificing abilities require caution to avoid fatal mistakes.
Alchemist Sub Class from Arcane Lineage
Active Abilities:
• Dangerous Mixture (200 gold + 1 Small Health Potion)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 5
– Scaling: STR/ARC
– Effect: Apply 3 random debuffs to the target. This attack cannot be dodged or blocked.

Passive Abilities:
• Iron Gut (200 gold + 1 Ferrus Skin Potion)
– Reduce the self-damaging effects of potions, allowing you to drink more of the same type.

• Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion)
– Get a skill that allows you to spawn a cauldron anywhere.

• Certified (200 gold)
– You can sell potions and ingredients to the apothercary for money.
The Alchemist specializes in potion crafting and usage, delivering damage, buffs, and debuffs. With the ability to spawn cauldrons anywhere after leveling, they can craft on the go. Selling potions to apothecaries makes this class ideal for generating wealth, requiring three distinct potions to unlock its full potential.
Beastmaster Sub Class from Arcane Lineage
Active Abilities:
• Mark (250 gold + Mushroom Cap)
– Cost: 1
– Cooldown: 2
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: If an enemy is killed by this, they are added to your Bestiary. This attack cannot be dodged or blocked.

• Expose (250 gold + Restless Fragment)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Duration: 4 Turns
– Scaling: N/A
– Effect: You mark an enemy, increasing their Weakness by 2x.

Passive Abilities:
• Bestiary (Utility Item) (Free)
– Gain the Bestiary. The Bestiary lets you see the information about enemies you previously killed in battle. Enemies registered to the Bestiary using the Mark ability will have better item drop rates in the future.

• Sneak (250 Gold + Sand Core)
– You can crouch, moving slowly to avoid enemy encounters. While you crouch, you continuously take damage. Be careful, as this ability can kill you.
The Beastmaster offers diverse playstyles, focusing on increasing loot and item drops. By registering enemies in the Bestiary, players gain valuable insights and better drop rates. The Mark ability boosts loot upon kills, accelerating progression. This class also supports by exposing enemy weaknesses for team advantage.

Selecting the right Sub Class is crucial, as each offers unique benefits. The Alchemist and Beastmaster excel in generating resources, making them ideal for players needing funds or rare items. Experiment to find the best fit for your strategy.

All Arcane Lineage Super Classes Ranked

Available at level 15, Super Classes are the game’s most powerful forms, enhancing Base Class abilities for dynamic gameplay. They require significant gold to acquire and upgrade and are taught by specific Super Class Trainers, which can be challenging to locate.

Super Classes Tier List

Arcane Lineage Super Class Tier List
Image by Tiermaker

Classes like Martial Artist show extreme variability, excelling or faltering in their niches. Conversely, Slayer Super Classes consistently rank high, making them top picks. Choosing the ideal Super Class requires careful consideration, detailed below.

Super Classes List

Each Super Class features unique damage types, passives, and scaling. Explore which one suits your playstyle best:

Super ClassesAbilities and CostsDescription
Monk Super Class from Arcane Lineage
Active Abilities:
• Blazing Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Fire
– Damage: 2.1 x 8
– Scaling: STR
– Effect: Multi-hit barrage that can inflict Burn.

• Fire Sutra (400 Gold)
– Cost: 1
– Cooldown: 6
– Type: Fire
– Duration: N/A
– Scaling: N/A
– Effect: Empower your or your allies’ weapon with the power of fire, giving the weapon a chance to inflict Burn.

• Flame Drop (400 Gold)
– Cost: 3
– Cooldown: 5
– Type: Fire
– Damage: 15
– Scaling: STR
– Effect: Burse of fire deamage, also damages adjacent enemies.

• Holy Mantra (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Holy
– Duration: N/A
– Scaling: N/A
– Effect: Give yourself or an ally a Defense and Resist buff.

Passive Abilities:
• Blessed Fists (400 Gold)
– Much stronger block and increased overall healing.

The Monk reigns as the premier Super Class in Arcane Lineage, boasting heals, shields, burst damage, and buffs. This tank deals significant damage while enhancing allies, with Burn effects proving highly effective against most foes.
Impaler Super Class from Arcane Lineage
Active Abilities:
• Rending Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.5 x 3 + 3.5 if Bleeding
– Scaling: STR
– Effect: Perform 3 fast attacks on an enemy, shredding them. If the enemy is bleeding, deal bonus damage and heal yourself.

• Blood Eruption (400 Gold)
– Cost: 3
– Cooldown: 9
– Type: Magic
– Damage: 16
– Scaling: STR/ARC
– Effect: Sacrifice a bit of health to devastate all enemies in an AOE explosion of blood.

• Bloody Burst (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 2.5 x 4
– Scaling: STR/ARC
– Effect: Stab yourself, creating 4 blood shards for each enemy. Fire the blood shards at each enemy for an AOE burst.

Passive Abilities:
• Blood Berserk (400 Gold)
– Increase your damage for each 1% of health missing. 1.5x damage at 50% health.

• Deranged Fighter (400 Gold)
– Debuffs make you go Berserk.
The Impaler excels in massive damage spikes and potent AOE attacks, with damage increasing as health decreases. Berserk mode amplifies damage and resistance, making it a high-risk, high-reward choice with top-tier damage potential.
Berserker Super Class from Arcane Lineage
Active Abilities:
• Head Splitter (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 16
– Scaling: ARC
– Effect: Jump onto an enemy and do a devastating attack. This attack inflicts Vulnerable for 2 turns.

• Darklight Drain (400 Gold)
– Cost: 2 (or more)
– Cooldown: 7
– Type: Dark
– Damage: 2 x All Available Energy
– Scaling: STR
– Effect: This attack does more damage the more energy you have.

• Rage Empower (400 Gold)
– Cost: 1
– Cooldown: 7
– Type: Physical
– Duration: 5 Turns
– Scaling: N/A
– Effect: Enter a blind rage that gives you a x1.377 damage multiplier. Your defenses are slightly lowered in this state.

Passive Abilities:
• Greatsword Training (400 Gold)
– Allows you to buy and use the Greatsword.

• Bloodlust (400 Gold)
– Get 10% increased damage whenever you kill an enemy and a 40% damage increase when below 30% health.
Berserkers are relentless, prioritizing damage over safety. Like the Impaler, their damage scales with lower health, and they gain stacking damage buffs per enemy kill, making them devastating in prolonged battles.
Necromancer Super Class from Arcane Lineage
Active Abilities:
• Call Skeleton (400 Gold)
– Cost: 2
– Cooldown: 8
– Type: Dark
– Damage: N/A
– Scaling: ARC
– Effect: Summon a Skeleton to fight for you.

• Darklight Drain (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Dark
– Damage: 6
– Scaling: ARC
– Effect: Lift an enemy into the air, draining their life. This energy heals you and your summons for 150% of the damage dealt.

• Raise Dead (400 Gold)
– Cost: 3
– Cooldown: 25
– Type: Dark
– Damage: 12
– Scaling: ARC
– Effect: Choose a dead ally to revive. They come back to the battle with 40% HP.

Passive Abilities:
• Dark Caster (400 Gold)
– Chance to get more energy per turn.

• Death Syphon (400 Gold)
– Killing an enemy heals you and gives you a short burst of speed.
The Necromancer is the top non-STR Super Class, summoning skeletons, draining foes, and reviving allies for a unique edge. Increased energy per turn enables frequent spell-casting, maximizing damage output.
Saint Super Class from Arcane Lineage
Active Abilities:
• Cleansing Prayer (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 0
– Scaling: Outgoing healing.
– Effect: Cleanse all debuffs.

• Holy Grace (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 0
– Scaling: STR/ARC
– Effect: A massive heal scaling with STR and ARC (ARC primarily)

• Light Burst (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 9
– Scaling: ARC
– Effect: A burst AOE attack that inflicts Blindness on all enemies. This attack cannot be dodged.

Passive Abilities:
• Graceful Returns (400 Gold)
– Healing an ally gives you a buff.

• Holy Emissary (400 Gold)
– Increase all healing by 50%
The Saint excels in healing and cleansing, boosting damage and durability when healing allies. Their Light Burst blinds all enemies, providing a powerful utility tool for crowd control.
Blade Dancer Super Class from Arcane Lineage
Active Abilities:
• Impaling Strike (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Physical
– Damage: 14
– Scaling: STR
– Effect: Thrust your blade into an enemy, inflicting 2 Bleeds.

• Flowing Dance (400 Gold)
– Cost: 3
– Cooldown: 6
– Type: Physical
– Damage: 1.35 x 8
– Scaling: STR
– Effect: Leap into the air, doing a dance of blades, continuously damaging an enemy.

• Simple Domain (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Enter a stance that counters any enemy that attacks you.

Passive Abilities:
• Dual Blader (400 Gold)
– Allows you to dual-wield blades, making you more proficient with them.

• Parry Training (400 Gold)
– You get a chance to Parry attacks when blocking.
Blade Dancers dual-wield blades for maximum damage, offering AOE and defensive capabilities. Their ability to parry attacks and counter provides a balanced mix of offense and defense.
Elementalist Super Class from Arcane Lineage
Active Abilities:
• Blaze (400 Gold)
– Cost: 1
– Cooldown: 5
– Type: Fire
– Damage: 7
– Scaling: ARC
– Effect: Perform a wave of fire that hits all enemies.

• Lightning Crash (400 Gold)
– Cost: 3
– Cooldown: 7
– Type: Magic
– Damage: 14
– Scaling: ARC
– Effect: Do an AOE lightning attack that has a chance to stun enemies.

• Gale Uplift (400 Gold)
– Cost: 3
– Cooldown: 12
– Type: nature
– Duration: 4 Turns
– Scaling: N/A
– Effect: Give your team increased speed and a chance to dodge attacks. Lower the enemies’ chance to block and dodge.

Passive Abilities:
• Elemental Master (400 Gold)
– You take less elemental damage.

• Caster (400 Gold)
– Chance to get extra energy per turn.
The Elementalist wields elemental magic with a versatile kit, delivering AOE burns, stuns, and team buffs. High energy regeneration allows relentless elemental barrages, overwhelming foes.
Paladin Super Class from Arcane Lineage
Active Abilities:
• Holy Crash (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Holy
– Damage: 11
– Scaling: STR/END
– Effect: Deal a little amount of damage to all enemies, aggroing them onto yourself for 2 turns.

• Pure Resonation (400 Gold)
– Cost: 2
– Cooldown: 9
– Type: Holy
– Duration: 5 Turns
– Scaling: N/A
– Effect: Bless your allies with a 20% Damage Reduction buff and grant them 1.5% of their max HP as regen.

• Sacred Call (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Holy
– Duration: 3 Turns
– Scaling: N/A
– Effect: Bless an ally with 15% Damage Reduction and a damage-reflecting shield that returns 30% of all melee damage.

Passive Abilities:
• Enduring Fighter (400 Gold)
– Take greatly reduced damage.

• Shieled Training (400 Gold)
– You can use a Shield, which increases your block window and reduces incoming damage.
Paladins are resilient tanks dealing substantial damage with low-cooldown abilities. Their shields and buffs enhance ally durability, making them a cornerstone for team survival.
Lancer Super Class from Arcane Lineage
Active Abilities:
• Rallying Shout (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Physical
– Duration: 4 Turns
– Scaling: N/A
– Effect: Give all your allies a damage, speed, and defense buff. This ability also draws aggro.

• Discharge (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Magic
– Damage: 10
– Scaling: STR/SPD
– Effect: An AOE ability that has a chance to stun.

• Empowered Pierce (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 14
– Scaling: STR/SPD
– Effect: Pierce an enemy, dealing devastating damage. This attack has a chance to stun.

Passive Abilities:
• Rooted Fighter (400 Gold)
– You can use a Shield, which increases your block window and reduces incoming damage.

• Poised Slayer (400 Gold)
– Dodges and Blocks recover your health. Healing is decreased based on how high your SPD stat is.
Lancers combine spears and shields for balanced power, featuring AOE and single-target stuns alongside team buffs. Health recovery on blocks and dodges enhances their survivability.
Rogue Super Class from Arcane Lineage
Active Abilities:
• Slash Barrage (400 Gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 5
– Scaling: STR
– Effect: Slash the enemy 3 times, dealing extra damage if the enemy is bleeding.

• Poison Trap (400 Gold)
– Cost: 2
– Cooldown: 7
– Type: Poison
– Damage: 5
– Scaling: STR/SPD
– Effect: An AOE ability that has a chance to stun.

• Empowered Pierce (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 14
– Scaling: STR/LUCK
– Effect: A Poison trap that lasts 2 turns. Can activate 3 times before breaking.

Passive Abilities:
• Blader (400 Gold)
– Your daggers deal more damage and infict Bleed on enemies.

• Advanced Thief (400 Gold)
– Become better at looting your enemies, getting better items.
Rogues use daggers to inflict Bleed and excel in stealthy looting. Their AOE poison traps and high-damage strikes make them versatile, with improved item drops boosting progression.
Dark Wraith Super Class from Arcane Lineage
Active Abilities:
• Call Darkbeast (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Dark
– Damage: N/A
– Scaling: ARC
– Effect: Summon a Darkbeast to fight for you. Consume darkcores to empower it.

• Dark Smite (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Dark
– Damage: 2 x 4
– Scaling: ARC
– Effect: Strike the enemy 4 times, empowered by your Crit chance.

• Darkcore Eruption (400 Gold)
– Cost: 1
– Cooldown: 4
– Type: Dark
– Duration: N/A
– Scaling: ARC
– Effect: Damages and debuffs an enemy, scaling with the number of darkcores consumed.

Passive Abilities:
• Darkborne (400 Gold)
– Critical attacks create darkcores. Your Strike scales with ARC.

• Spirit Wraith (400 Gold)
– When below 40% HP, your summons become empowered and gain lifesteal.
Dark Wraiths focus on summoning Darkbeasts, which scale with darkcores for immense potential. Their damage and debuff options offer versatility, thriving in low-health scenarios.
Ranger Super Class from Arcane Lineage
Active Abilities:
• Flourish (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Nature
– Damage: 9
– Scaling: ARC/SPD
– Effect: Damages all enemies in an AOE burst and lowers their defense. Raise your Speed and Aggro for 1 turn.

• Perennial Canopy (400 Gold)
– Cost: 3
– Cooldown: 12
– Type: Nature
– Damage: 3
– Scaling: ARC/SPD
– Effect: Start a rain that deals damage to all enemies for 4 turns.

• Stinger (400 Gold)
– Cost: 2
– Cooldown: 4
– Type: Poison
– Damage: 7
– Scaling: ARC/SPD
– Effect: Deals damage to all enemies, inflicting them with Poison and Vulnerable.

• Enrichment (400 Gold)
– Cost: 1
– Cooldown: 5
– Type: Nature
– Duration: 3 Turns
– Scaling: N/A
– Effect: Give your allies +2 Regeneration, a 12.5% Damage buff, and Vulnerable to target enemy.

Passive Abilities:
• Verdant Archer (400 Gold)
– Dodges and Crits give you a Damage and Speed boost that stacks. Your Strikes scale with Arcane.
Rangers harness nature’s power with AOE poison attacks and defense-lowering abilities. Their speed ensures first strikes, giving them a tactical advantage in combat.
Assassin Super Class from Arcane Lineage
Active Abilities:
• Shadow Form (400 Gold)
– Cost: 1
– Cooldown: 7
– Type: Dark
– Duration: 2 Turns
– Scaling: N/A
– Effect: Become invisible, dealing more damage with your next attack. You are untargetable while this is active.

• Poison Fan (400 Gold)
– Cost: 3
– Cooldown: 7
– Type: Poison
– Damage: 3.5 x 3
– Scaling: STR/ARC
– Effect: Throws out a fan of poisoned daggers, hitting 3 enemies.

• Stealth Strike (400 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 10
– Scaling: STR
– Effect: Teleport behind a target, stabbing them in the back. This attack inflicts 2 stacks of Cursed if the target is poisoned.

Passive Abilities:
• Shadow (400 Gold)
– Chance to phase through attacks.

• Poisoner (400 Gold)
– Critical attacks apply Poison.
Assassins prioritize stealth, becoming invisible for amplified damage. Their AOE poison attacks complement single-target eliminations, making them deadly precision strikers.
Active Abilities:
• Dark Glare (750 Gold)
– Cost: 1
– Cooldown: 4
– Type: Dark
– Damage: 7
– Scaling: ARC
– Effect: Inclift an enemy with 2 Weakened, 3 Vulnerable, and 2 Blinded effects.

• Abyss Anchor (750 Gold)
– Cost: 2
– Cooldown: 11
– Type: Hex
– Duration: 3 Turns
– Scaling: N/A
– Effect: Remove 2 energy from the target and prevent energy gain.

• Inverse Abyss (750 Gold)
– Cost: 3
– Cooldown: 6
– Type: Hex
– Damage: 0
– Scaling: N/A
– Effect: Set a trap that redirects all debuffs aimed at your team to the enemy team.

Passive Abilities:
• Inverse Flaws (750 Gold)
– Gain bonuses from being debuffed.

• Tactician (750 Gold)
– Start fights prepared, applying 3 stacks of Vulnerable on all enemies.
The Hexer disrupts enemies with debuffs and magic suppression, gaining bonuses when debuffed. Their ability to apply Vulnerable at battle’s start provides a strategic edge.
Brawler Super Class from Arcane Lineage
Active Abilities:
• Crushing Strike (750 Gold)
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 9
– Scaling: STR
– Effect: Inflict the enemy with 3 stacks of Vulnerable.

• Party Table (750 Gold)
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 1.5 x 7
– Scaling: STR
– Effect: Spin around, dealing bursts of damage to all enemies.

• Burst Combo (750Gold)
– Cost: 3
– Cooldown: 6
– Type: Physical
– Damage: 2.5 x 4
– Scaling: STR/LUCK
– Effect: Perform a 4-hit combo on an enemy. This attack deals bonus damage if the enemy is Vulnerable.

Passive Abilities:
• Crusher (750 Gold)
– Become empowered when applying negative effects. This damage buff lasts 3 turns.

• Bruiser(750 Gold)
– Gain increased Speed and Defense when below 50% HP.
Brawlers deliver overwhelming damage and durability, gaining buffs when applying debuffs. Increased speed and defense at low HP make them resilient in tough fights.

Super Classes vary in scaling, speed, and damage output. The Brawler, while engaging, lacks the impact of others, whereas the Monk excels with fire attacks and team buffs. Choose carefully, as upgrading is costly and switching classes takes time.

How to Train Classes and Level Up

An image of Landrum from Arcane Lineage
The Elementalist Super Class Trainer, Landrum

To advance your Classes and evolve them, seek out Class Trainers scattered across towns, villages, and the wilderness. Their locations can be elusive, so gather reliable information before setting out to find them.

That concludes our Arcane Lineage class rankings and guide. For more insights, explore our additional guides to navigate the perilous wilderness.

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