During the PAX East 2025 panel, Gearbox Software provided an in-depth look at key gameplay enhancements coming to *Borderlands 4*, particularly focusing on loot mechanics, co-op functionality, and the controversial removal of the mini-map. These insights highlight how the team is refining the experience based on player feedback and evolving design philosophies.
Loot and Co-Op System Enhancements
One of the major talking points was the overhaul of both the loot and co-op systems. Gearbox CEO Randy Pitchford and the development team emphasized that their goal was to make *Borderlands 4* more accessible and enjoyable for returning fans and newcomers alike. The new co-op system allows players to seamlessly join and leave sessions without being restricted by story progression checkpoints, making it easier than ever to play with friends.
A redesigned fast-travel mechanic enables instant movement to teammates’ locations—a necessity given the game’s expansive open world. Similar to *Borderlands 3*, a dynamic level-scaling system ensures that players can join any lobby and automatically adjust to the world's current difficulty level. Additionally, each player receives personalized loot drops, ensuring fairness and reducing redundancy in shared play sessions.
On the loot front, *Borderlands 4* aims to strike a better balance between variety and usability. While legendary items will be less frequent, they are designed to feel more impactful and unique. To avoid overwhelming players with random drops, certain enemies—especially minibosses and major foes—will now yield targeted loot, reinforcing the satisfaction of defeating high-value targets.
The return of Moxxi’s Big Encore also makes a splash, allowing players to replay missions and bosses for additional rewards. This eliminates the need to reload old saves just to farm specific gear, streamlining the grind while preserving the thrill of discovery.
Why There Is No Mini-Map in Borderlands 4
One of the most surprising changes discussed during the panel was the decision to remove the mini-map entirely. Given the game’s vast open world, this choice initially raised eyebrows among fans. However, Randy Pitchford explained that the removal encourages players to engage more deeply with the environment rather than relying on a map to navigate.
“We made a big freaking world,” Pitchford said, “and a lot of the things you do can be local space, but a lot of the things you do or want to do are out there... a compass really helps us do that.”
Instead of a mini-map, the game introduces an advanced compass system that guides players toward objectives and points of interest. This approach keeps the focus on exploration and immersion, aligning with Gearbox’s vision of creating a more organic and engaging experience.
Pitchford encouraged players to experience the game firsthand before passing judgment. He believes that once players get immersed in the world, the absence of a mini-map will make more sense within the broader context of *Borderlands 4*’s design philosophy.
Looking Ahead
With the game set to launch on September 12, 2025, for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC, Gearbox is confident in the direction of *Borderlands 4*. Following the recent State of Play showcase and the announcement of an earlier release date, the studio plans to ramp up promotional efforts through events like Fan Fest, Bilibili World, and Gamescom.