RAID: Shadow Legends is well-known for its RNG-based (random number generator) system when it comes to summoning champions. The thrill of pulling shards is undeniable, yet it can be incredibly frustrating, especially when you're left empty-handed after dozens or even hundreds of pulls without a Legendary champion. To mitigate this, Plarium introduced what the community refers to as the “Pity System.” In this guide, we'll explore how this system works, assess its effectiveness, and examine its impact on free-to-play (F2P) and low-spender players.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is a subtle mechanic designed to boost your chances of summoning higher rarity champions, specifically Epic and Legendary, after a streak of bad luck. Essentially, if you're on a prolonged dry spell without pulling a high-tier champion, the game incrementally increases your odds until you finally land a desirable pull. This system aims to prevent those dreaded long streaks where players might summon numerous shards without any significant results. While Plarium doesn't openly advertise this feature within the game, its existence has been verified by dataminers, developers, and the collective experiences of the player base.
Sacred Shards
For Sacred Shards, the base chance of pulling a Legendary champion is 6% per pull. The Pity System activates after 12 pulls without a Legendary. From the 13th pull onward, each additional pull boosts your Legendary odds by 2%. Here’s how it progresses:
- 13th pull: 8% chance
- 14th pull: 10% chance
- 15th pull: 12% chance
Is the Pity System Helpful for the Average Player?
The effectiveness of the Pity System for the average player isn't straightforward. While it's beneficial in theory, many players note that the system often kicks in too late, as they may have already pulled a Legendary champion by the time they reach the pity threshold. This leads to a broader question: how can the system be improved? Implementing a Pity System is a step in the right direction for a gacha game like RAID: Shadow Legends, particularly for F2P players who tirelessly grind and farm for shards, only to be met with disappointment.
To enhance its utility, adjustments could be made, such as reducing the number of pulls required to trigger the pity from 200 to perhaps 150 or 170. Such a change would allow players to save more shards regularly and truly feel the benefit of the pity system.
For an even more immersive experience, players can elevate their gameplay by enjoying RAID: Shadow Legends on a larger screen with a keyboard and mouse setup through BlueStacks on their PC or laptop.