Schedule I, the viral drug dealer simulator that has taken Steam by storm, continues to evolve with the release of Patch 5, updating the game to version 0.3.3f14. This patch brings several crucial improvements, but the highlight for its massive player base is the announcement that the game's first content update will launch this weekend.
Currently, Schedule I holds the top spot as the best-selling game on Steam, surpassing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its meteoric rise can be attributed to its viral spread across social media, Twitch, and YouTube. In the game, players start as small-time dealers and work their way up to become kingpins, managing the production and distribution of various drugs in the gritty city of Hyland Point. Players can expand their empire through acquiring properties, businesses, hiring employees, and more.
Developed and published by the Australian indie developer Tyler, under the banner of TVGS, the overwhelming success of Schedule I has been described as "amazing but pretty overwhelming" by Tyler himself. In a Reddit post, he expressed his astonishment at the game's reception and his focus on releasing patches as soon as possible while preparing for the upcoming content updates.
Patch 5 addresses numerous issues, including employee, multiplayer, and casino bugs. Tyler has also introduced pathfinding validity checks to mitigate crashes. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Schedule I Update 5 version 0.3.3f14 Patch Notes
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets, thanks to Chi Chi on Discord for highlighting this issue.
- Refactored employee item movement behaviour to be more efficient.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug Fixes
- Fixed non-host clients sometimes unable to hit/stand in blackjack.
- Resolved a quest UI bug that occasionally caused infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Corrected the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket animations appearing janky.
- Addressed 'Master Chef' achievement being awarded prematurely.
- Fixed some property null references causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Resolved NPC voiceover emitters sometimes throwing a null reference.
Tyler has promised sneak peeks of the first content update soon, keeping the community engaged and excited about what's to come.
For those looking to dive deeper into the game, check out IGN's comprehensive Schedule I guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.