Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port, developed by Nixxes Software, promises impressive performance and fidelity across a wide range of hardware. Details revealed on the PlayStation Blog showcase extensive PC features designed for optimal gameplay.
The PC version removes the PlayStation Network (PSN) requirement, a welcome change for PC gamers. It also boasts advanced ray tracing features, including DLSS 3.5 Ray Reconstruction, enhancing reflections and shadows significantly. Nixxes graphics programmer Menno Bil highlights improvements in ray-traced interiors and reduced ghosting and noise.
Further enhancing visual quality are DLSS 3 and FSR 3.1 upscaling and frame generation technologies, along with Intel XeSS upscaler support. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for improved DLSS 3 frame generation.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized into ray-traced and non-ray-traced configurations. For players prioritizing performance over ray tracing, a modest system with an Nvidia GTX 1650, Intel Core i3 8100, and 16GB of RAM can achieve 720p at 30 FPS. High-end configurations targeting 4K 60 FPS with "Ray Tracing Ultimate" require an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB of RAM.
Steam Deck compatibility remains uncertain due to the game's relatively high RAM requirements and need for a modern GPU. Unlike the previous Spider-Man titles which had PS4 ports, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the broad range of supported configurations has received positive online feedback, with many praising the comprehensive system requirements. Reddit users lauded the specifications, expressing optimism about the game's performance.