Choosing the optimal classes in *Xenoblade Chronicles X Definitive Edition* can be a daunting task, given the vast array of options and the time required to master new weapon skills. While virtually any class can be effective in this RPG, certain classes stand out due to their unique advantages. If you find yourself attached to your starting class, don't worry—it's one of the game's most versatile options.
Our guide to *Xenoblade Chronicles X Definitive Edition* classes highlights the top five classes and explains why they're worth your attention.
Drifter
In *Xenoblade Chronicles X*, you're encouraged to move away from the Drifter class once you reach rank 10, yet it remains a highly versatile and useful class throughout the game. Similar to Shulk from the first *Xenoblade Chronicles*, Drifter provides access to a range of debuff and offensive arts, including skills that can stagger and topple enemies, as well as one that regenerates health, ensuring you don't depend solely on your party for healing.
Drifter wields assault rifles for potent ranged attacks and knives for effective melee combat, making it adaptable to various combat scenarios. Moreover, it boasts the highest number of skill slots in the game, allowing for extensive customization. Even if you experiment with other classes to master new skills, returning to Drifter is advisable for its flexibility.
Full Metal Jaguar
Elma's class, Full Metal Jaguar, thrives on risk and reward. By maintaining your HP below 50 percent, you gain a significant critical hit rate boost. One skill even ensures your HP stays low by reducing it when you attack. The Ghost Factory skill aids allies in evading attacks, while Electric Surge inflicts ether damage—a rarity among melee classes. Even the basic skill, Shadowstrike, packs a punch.
Duelist
Duelist is a self-sufficient class that excels in close-range combat but can handle ranged attacks with ease. Armed with a longsword and an assault rifle, Duelists access a broad spectrum of skills. Last Stand uses your TP to increase the party's TP, ensuring your team can unleash powerful attacks when needed.
Soul of the Samurai enhances basic attacks with area-of-effect capabilities, and True Stream Edge recovers TP when morale is high. Blossom Dance, arguably one of the game's best skills, staggers enemies, sets them up for toppling, and bypasses their resistances, making it incredibly useful in most combat scenarios.
Mastermind
If controlling enemy behavior appeals to you more than dealing massive damage, Mastermind is an excellent choice. While its arts may not match the raw power of a Duelist, they simplify long battles against formidable foes. Mastermind can strip enemy buffs and, at level seven, reduce enemy debuff resistance with each attack. Additionally, it boosts TP and inflicts the virus effect on opponents. This class requires more attention to battle dynamics but is rewarding in its effectiveness.
Galactic Knight
Although often considered ideal for Skell users, Galactic Knight offers substantial benefits beyond Skell combat. They can remove debuffs, heal allies, and deliver heavy, specialized damage. Galactic Knights can also reduce their own cooldowns with melee combos. For Skell users, their abilities restore appendage HP and increase combat power directly, without any prerequisites.