In *Ninja Time*, mastering the **Elements** is essential for becoming a formidable ninja. Each **Element** offers unique abilities that can significantly enhance your gameplay. Whether you prefer the explosive power of **Fire**, the lightning-fast strikes of **Lightning**, or the defensive prowess of **Earth**, choosing the right **Element** can make all the difference. Let’s dive into the details of each **Element** and their abilities to help you decide which one suits your playstyle best.
Recommended **Elements** for Beginners
For newcomers, we recommend starting with **Lightning** or **Fire** due to their versatility and high damage output. Both elements provide excellent utility and are relatively easy to master, making them ideal for beginners.Ninja Time Elements Tier List
Below is our tier list for the **Elements** in *Ninja Time*. We’ve ranked them based on their overall utility, damage potential, and crowd control capabilities.
Image by Tiermaker
S Tier: Ice, Fire
- Ice: Provides unparalleled crowd control with freezing effects and high burst damage.
- Fire: Offers intense ranged damage and sustained fire damage over time.
A Tier: Lightning, Earth
- Lightning: High-speed attacks with electrify effects and crowd control.
- Earth: Focuses on crowd control, high defense, and health regeneration.
B Tier: Wind, Water
- Wind: Excellent for ranged attacks and escaping enemies.
- Water: Strong crowd control with slows and stuns.
Ninja Time Elements List
Elements | Description |
---|---|
![]() | Extremely strong **element** focused on crowd control and bursts of damage. |
![]() | A very strong **element** focused on ranged attacks and high damage. |
![]() | A very strong **element** focused on high speed and crowd control. |
![]() | A strong **element** focused on ranged attacks and escaping enemies. |
![]() | A strong **element** focused on crowd control, high defense, and high health. |
![]() | An **element** focused on crowd control and escaping enemies. |
Element Abilities in Ninja Time
Here’s a comprehensive breakdown of all **Elemental Abilities** and their effects:Ice Element
Ability | Description |
---|---|
**Ice 1** | •**Requirement:** Ninjutsu: 1 •**Damage:** Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •**Cooldown:** 6 seconds •**Chakra Cost:** 15 Chakra |
**Ice 2** | •**Requirement:** Ninjutsu: 3 •**Damage:** Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •**Cooldown:** 13 seconds •**Chakra Cost:** 45 Chakra |
**Ice 3** | •**Requirement:** Ninjutsu: 6 •**Damage:** Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •**Cooldown:** 18 seconds •**Chakra Cost:** 35 Chakra |
**Ice 4** | •**Requirement:** Ninjutsu: 10 •**Damage:** Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •**Cooldown:** 15 seconds •**Chakra Cost:** 50 Chakra |
**Ice 5** | •**Requirement:** Ninjutsu: 15 •**Damage:** Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •**Cooldown:** 25 seconds •**Chakra Cost:** 75 Chakra |
**Ice 6** | •**Requirement:** Ninjutsu: 20 •**Damage:** Base Damage: 3 per hit +0.8 per mastery level (Ninjutsu/Ice) •**Cooldown:** 30 seconds •**Chakra Cost:** 100 Chakra |
Fire Element
Ability | Description |
---|---|
**Fire 1** | •**Requirement:** Ninjutsu: 1 •**Damage:** Base Damage: 7 per shuriken +1 per mastery level (Ninjutsu/Fire) +1 second of fire damage •**Cooldown:** 8 seconds •**Chakra Cost:** 15 Chakra |
**Fire 2** | •**Requirement:** Ninjutsu: 2 •**Damage:** Base Damage: 12 +3 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second •**Cooldown:** 10 seconds •**Chakra Cost:** 25 Chakra |
**Fire 3** | •**Requirement:** Ninjutsu: 4 •**Damage:** Base Damage: 7 per fireball +3 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage •**Cooldown:** 18 seconds •**Chakra Cost:** 45 Chakra |
**Fire 4** | •**Requirement
Previous article:Pokémon Go players find love in Madrid as proposals flood Go Fest
Next article:RuneScape Unveils Crafting 110 Update: Skill Cap Raised, New Features Added
![]()
![]()
![]()
![]()
|