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ESA on Trump Tariffs: 'Not Just About Switch 2'

By JosephApr 13,2025

The past 48 hours have been a whirlwind for both economics enthusiasts and Nintendo fans alike. On Wednesday, news broke that the upcoming Nintendo Switch 2 would be priced at a steep $450 in the United States. Analysts attribute this high cost to a combination of factors including anticipated tariffs, inflation, competitive pressures, and rising component costs.

Adding to the economic turbulence, the Trump Administration announced sweeping 10% tariffs on nearly all countries last night, with significantly higher tariffs targeting nations like China, the EU, Japan, Vietnam, Canada, Mexico, and others. In a swift response, China revealed this morning a 34% reciprocal tariff on all U.S. goods. Amidst this escalating trade war, Nintendo announced a delay in Nintendo Switch 2 pre-orders in the U.S. to assess the impact of these tariffs on their console strategy.

This unprecedented scenario has left analysts, experts, and the public grappling to understand its implications. Just 30 minutes before Nintendo's surprising pre-order news, I had a conversation with Aubrey Quinn, a spokesperson for the Entertainment Software Association (ESA), to discuss the broader impact of these tariffs on the gaming industry.

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The ESA, like many others, is still navigating the potential outcomes of these developments. Quinn noted that while tariffs were anticipated due to Trump's previous actions and campaign rhetoric, the exact nature and extent of retaliation from countries like China, as well as future U.S. tariffs, remain uncertain.

However, the ESA is clear on one point: these tariffs will negatively affect the video game industry. “We really are, at this point, just watching and trying not to have knee-jerk reactions, because we don't think that what President Trump announced this week is the end of the story, but what was announced this week and the tariffs as outlined, we do expect these tariffs will have a real and detrimental impact on the industry and the hundreds of millions of Americans who love to play games,” Quinn stated. The ESA aims to collaborate with the administration and elected officials to find solutions that protect U.S. industries, businesses, and gamers.

Quinn emphasized that the impact goes beyond just the cost of gaming systems. “It’s hard to imagine a world where tariffs like these don’t impact pricing,” she said, adding that consumer spending, company revenue, jobs, research and development, and even the design of future consoles could be affected. “The entire consumer ecosystem is connected,” she explained.

In response, the ESA is taking action, though Quinn admits it's challenging to get started due to the newness of the Trump Administration. The ESA has already joined a coalition of trade associations to voice concerns to U.S. Trade Representative Jamieson Greer and is seeking meetings with legislators and administration members.

When asked if these efforts are making an impact, Quinn confirmed that conversations are happening at various levels of government, including with White House and USTR employees. She stressed that this issue transcends the video game industry, affecting all consumer products from food to fashion to electronics.

For concerned consumers, Quinn suggested reaching out to their representatives through letters, calls, emails, or social media to express their concerns. “I think the more members of government, elected officials, and their staff who hear that their constituents are concerned, the more likely we are to be heard and to potentially make an impact,” she said.

Nintendo's decision to pause Nintendo Switch 2 pre-orders came just minutes after our conversation. While the ESA does not comment on individual company actions, Quinn highlighted the broader implications of tariffs on the gaming industry. “There are so many devices we play video games on... This is going to have an impact,” she said, emphasizing that the effects would be felt across the entire industry, regardless of the company.

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