Helldivers 2裝甲消極:綜合指南和層列表
Helldivers 2將裝甲分類為輕質,中和重型品種,每種都會影響移動性和防禦能力。但是,真正改變遊戲規則的人在於裝甲的被動 - 強大的特權極大地影響了遊戲玩法。本指南詳細概述了所有被動式和層列表,以幫助您優化加載量。
所有裝甲的被動及其效果
Helldivers 2目前擁有14種裝甲被動(截至撰寫本文時)。這些被動的人與身體裝甲綁在一起。頭盔和鬥篷沒有額外的獎金。選擇正確的被動性對於適應各種任務挑戰和最大化有效性至關重要。
| Armor Passive | Description | 
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. | 
| Advanced Filtration | 80% resistance to gas damage. | 
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). | 
| Electrical Conduit | 95% resistance to lightning arc damage. | 
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. | 
| Extra Padding | +50 armor rating. | 
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. | 
| Inflammable | 75% resistance to fire damage. | 
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. | 
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). | 
| Scout | 30% reduced enemy detection range; map markers generate radar scans. | 
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. | 
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. | 
| Unflinching | 95% reduced recoil flinching. | 

裝甲被動層列表(版本1.002.003)
該層列表根據各種任務和敵人類型的總體價值,公用事業和有效性評估被動。
| Tier | Armor Passive | Why? | 
|---|---|---|
| S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, and enhancing weapon effectiveness. | 
| Med-Kit | Significantly enhances survival; crucial when combined with the Experimental Infusion booster, essentially allowing for "death cheating." | |
| Siege-Ready | Provides substantial improvements to ammo count and reload speed, making it exceptionally effective against large enemy groups, especially with high-ammo-consumption weapons. | |
| A | Democracy Protects | Offers robust early-game defense, increasing survivability against lethal damage. | 
| Extra Padding | Provides consistent armor rating increase for broader damage resistance. | |
| Fortified | Extremely useful overall, especially against Automatons; crucial for surviving explosive attacks from Devastators, Hulks, and Tanks. | |
| Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage. | |
| B | Peak Physique | Less valuable due to the general avoidance of melee combat; the reduced weapon drag is helpful against mobile enemies but has better alternatives. | 
| Inflammable | Ideal for fire-based builds, particularly effective on fire-tornado planets; offers situational value against Terminids and Illuminate. | |
| Scout | Useful for revealing enemy positions, improving tactical approaches; would rank higher if it also highlighted points of interest or side objectives. | |
| C | Acclimated | Limited value as missions rarely feature all four elemental damage types simultaneously. | 
| Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is minimal. | |
| Electrical Conduit | Primarily useful against Illuminate, but better alternatives exist unless friendly fire is a major concern. | |
| Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. | 

 
     
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